STANCE PRESENTS

RE//BREAK

RE//BREAK

MOTION IS POWER.

A fast-paced, music-driven arena shooter where rhythm and movement define the killzone.

× SYNC IS NOT CONTROL.

MOVEMENT DEFINES
THE KILLZONE.

RE//BREAK is built around speed, rhythm and the pressure of staying in motion. The arena is clean. The people inside it aren't.

01
MOVE

Speed belongs in the fight.

Movement isn't the space between engagements. It is how you take them.

02
LISTEN

Neurofunk dictates the pace.

Bespoke, in-house production. Heavy, technical, dark and synced to the energy of the arena.

03
BREAK

The System sets the arena.

Players decide what happens inside it.

THREE FACTIONS.
NO NEUTRAL GROUND.

VOLTARIS Voltaris
01 // VOLTARIS

speed. expression. superiority.

BREAK LIMITS
WITH SPEED.

Built for maximum mobility and raw expression — maybe a little showing off. Voltaris operations thrive on breaking limits with speed.

NEXUS Nexus
02 // NEXUS

connect. adapt. evolve.

CONTROL THE
SHIFT.

Rigid control and sync, the perfect balance. Nexus relies on extreme coordination to shut down shifts and get work done.

RAVAGE
03 // RAVAGE

destroy. dominate. survive.

LEAVE NO
ROOM.

The definition of pressure and dominance. Ravage doesn't leave room for error. They choke out targets through raw power.

FACTION ALIGNMENT WHERE DO YOU LAND?
RUN ALIGNMENT TEST

BUILT TO
STAY SHARP.

The technical stuff matters when it changes how the game feels. So this part stays simple.

UNREAL ENGINE 5 +

Built using Unreal Engine 5 with curated baked-lighting pathways aimed at consistent frame pacing and predictable visual quality.

MSAA // NATIVE FIRST +

RE//BREAK scales at native resolutions with MSAA by default, without relying on temporal or AI upscaling to mask execution. DLSS, FSR, XeSS and other options can still be available as choices.

IN-HOUSE NEUROFUNK +

Neurofunk dictates the pace. The soundtrack is produced in-house to stay heavy, technical, dark and connected to the action.

THE PEOPLE
BUILDING IT.

Dan
PROJECT LEAD

Dan // XDan

RE//BREAK is my dream game and I'm finally glad to bring it to life!!

Archie
UI DESIGNER // FILMMAKER

Archie // Ship

i film things (shocker) and make buttons i think

Jack
ANIMATOR // 3D MODELLER

Jack // Byte Forge

I do animation and gamedev stuff, I'm just cookie anvil yk

Lils
CONCEPT ARTIST

Lils

I love character design 🤤🤤🤤🤤🤤

Poppy
VOICE ACTRESS

Poppy // poppynott

I do funny voices to fill the void and whatnot

Aidan
GRAPHIC DESIGNER // EDITOR

Aidan // that_dark_cheese

fen
CREW

fen

THE ARENA ISN'T
OPEN YET.

Follow the project, see what is being made and be around while RE//BREAK takes shape.

ENTER DISCORD